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White Dwarf - Issue 461
White Dwarf - Issue 461
Regular Price $11.99Product Type : Warhammer 40,000
Hurry! Only3units left in stock!White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.
Issue 461 features:
Contact!
Letters, painting advice, and beautifully painted miniatures. Plus, Blanchitsu-inspired conversions.
Worlds of Warhammer
Phil Kelly returns with part three of his Ages of the Mortal Realms series. This time, it’s the Age of Sigmar!
Outside the Studio
We talk about the models we've painted and the games we've played while working in our Administratum hab units. Includes an update on the Hobby Bingo sheet included in December's issue, featuring updates on the White Dwarf team's progress.
Warhammer 40,000
Warhammer 40,000 Flashpoint: Charadon
The Invasion of Alumax: The Alumax System is assailed by the Traitor Legions, leaving Forge World Metalica no choice but to intervene.
They Are Us
A truly horrifying short story featuring the survivors of a Death Guard attack, written by Callum Davis.
The Alumax System
New rules for fighting in the Alumax System, including rules for four different Theatres of War and three Crusade Relics. Exciting stuff!
Maelstrom of War
Maelstrom of War returns to the battlefields of the 41st Millennium with a brand-new set of rules exclusive to the pages of White Dwarf. Includes 30 different Tactical Objectives, a Maelstrom of War Mission Pack, four Deployment Maps, four Stratagems, and six Missions.
Battle Report: Never Surrender
The Necrons take on the Genestealer Cults and their Tyranid ‘allies’ using the new Maelstrom of War rules in this month’s exhilarating Battle Report.
Echoes From the Warp
Robin Cruddace joins us to talk about putting the rules in their place. Oh, those naughty rules!
Warhammer Age of Sigmar
Warhammer Age of Sigmar Flashpoint: Broken Realms
The Tome Celestial: The Charnel Kingdom – Arkhan the Black invades Ymetrica, but more bodies are required if the Ossiarch legions are to prevail.
Rise of the Dead
Three new battleplans pitting the Flesh-eater Courts against the Ossiarch Bonereapers, including new Realm of Battle rules for Region of War: The Vertiginous Peaks.
Anvil of Death
New rules for creating heroes of undeath for Flesh-eater Courts and Ossiarch Bonereapers.
Paint Splatter: Crypt Ghouls
Two quick and easy stage-by-stage painting guides for Crypt Ghouls.
A Tale of Four Warlords
Four new warlords take to the fields of battle in the Mortal Realms. This time it is Order versus Chaos, as the Lumineth Realm-lords, the Cities of Sigmar, the Slaves to Darkness, and the Hedonites of Slaanesh vie for supremacy over each other.
Realms of Chaos: The Realm of Slaanesh
Prepare yourself for a sensory overload as we delve into modelling and painting advice for the servants of Slaanesh.
Warhammer Underworlds
Glory Points
Mollog’s packed up his squigs and gone for a wander in Direchasm. Dave Sanders explains how to get the most out of this troublesome troggoth, including an example Deck List to best help Mollog on the battlefield.
Path to Victory
Dave continues his exploration of Direchasm with an in-depth tactical look at the core set’s two new warbands – Myari’s Purifiers and the Dread Pageant.
Black Library
Dawn of a New Era
Guy Haley, Nick Kyme, and Andy Clark join us to talk about the ongoing saga of the Dawn of Fire series and what the future holds for the Indomitus Crusade.
Chronicles of the Wanderer: Old Whitebeard’s Special
Part II in David Guymer’s series of tales about a mysterious duardin traveller. This time, ale is involved!Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !SKYFOX Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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