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Getting Started with Warhammer Age of Sigmar
Getting Started with Warhammer Age of Sigmar
Regular Price $9.99Product Type : Warhammer 40,000
Hurry! Only0units left in stock!Everything you need to get started in the Mortal Realms of Warhammer Age of Sigmar, this magazine is the perfect purchase for the absolute beginner who’d like to dip their toes in the hobby of collecting, building, painting and playing with Citadel miniatures. It explains in easy to follow terms how to get started, and even comes with a free push-fit Stormcast Eternals Knight-Incantor miniature (and the rules needed to use him)!
Contained in the 104-page magazine:
- An introduction to the Age of Sigmar, a time of mighty battles and unending war;
- A guide to the armies you can collect and play with in Warhammer Age of Sigmar, showing you their motivations and introducing their histories;
- Guidance on collecting Citadel miniatures – while you can simply pick up any that catch your eye, for many the hobby is about specific armies or types of miniature. This guide includes three example collections for inspiration (Stormcast Eternals, Nighthaunt and Nurgle), with a further showcase of beautifully-painted miniatures from a variety of armies;
- An overview of the Warhammer Age of Sigmar tabletop game, where armies clash amidst fantastical battlefields, and generals use every tactic at their command to achieve victory. This describes the 3 main ways to play – Open, Narrative, and Matched Play games;
- A detailed Battle Report – watch as the heroic Stormcast Eternals take on the Nighthaunt in a tense fight to the end – you’ll pick up tips on how to play;
- Descriptions of the 8 Mortal Realms, wondrous and magical planes of reality. Includes an informative map and details of key cities and strongholds;
- An introduction to painting Citadel miniatures using the Citadel Paint System, with a guide to paints, brushes and step-by-step instructions showing how to paint a variety of models – including your free Knight-Incantor!
Included are the complete core rules for Warhammer Age of Sigmar – 16 pages of easy to follow guidance:
- An overview of the items needed to play, how to set up and choose your general, and the basics of measuring distances between models;
- A walkthrough of the turn sequence – casting spells, using abilities, movement, shooting, charging, fighting and testing for battleshock are covered in a concise and easy to follow manner;
- Using Triumphs – these are rewards bestowed upon your army after a major victory;
- Rules covering the use of terrain and scenery in your battles, demonstrating how battles can be radically different in nature depending on the environment;
- A guide to Battleplans – their setup, the rules they employ and the victory conditions they place on your games;
- An explanation of Warscrolls and their use – these contain the rules for your miniatures – and Warscroll Battalions, special formations of certain miniatures that confer extra rewards and abilities;
- Realm of Battle rules – special conditions placed upon the battlefield depending on which Mortal Realm the battle is fought in, which introduce a thematic element to games;
- Allegiance Abilities – these allow your army to use additional abilities and spells, according to their Grand Alliance, faction, and allies.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !SKYFOX Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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