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White Dwarf - Issue 469
White Dwarf - Issue 469
Regular Price $13.99Product Type : Warhammer 40,000
Hurry! Only2units left in stock!White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests, and more.
Here’s what you can look forward to in October's issue:
Contact!
Letters, painting advice, and beautifully painted miniatures. Plus, a mural, a query about vampires, and a fancy Land Raider.
Worlds of Warhammer
Butchers, bakers, and candlestick makers - some of the lesser-known professions of the Mortal Realms are discussed in this month’s column.
Inside the Studio
We talk about some of the models we’ve painted and the games we’ve played over the last month.
WARHAMMER 40,000
Battle Report: Return to Sanctuary 101
Twenty-three years ago (from White Dwarf 218 in February 1998), the Necrons overwhelmed the Adepta Sororitas at Sanctuary 101. History, it seems, is repeating itself…
Spear of Lightning
In this short story, a trio of Librarians from the Atlantian Spears infiltrate an Ork kruiser. They're not prepared for what awaits them on the bridge.
WARHAMMER AGE OF SIGMAR
Fantastic War Hosts: The Nighthaunt
Steel your souls, mortals - here’s a 10-page modelling and painting guide for the ever-vengeful Nighthaunt! Get a load of these spectacular conversions of Treelords, Mega-Gargants, and Stormcast Eternals.
Realmscapes: The Realm of Heavens
War has yet to reach High Azyr, but its effects are still keenly felt.
WARHAMMER AGE OF SIGMAR FLASHPOINT CLASH:
The Tome Celestial: Seraphon
All who stand in the path of universal order shall suffer the wrath of the stars. So say the slann in this Tome Celestial, which contains an update for Battletome: Seraphon, including 4 Allegiance Abilities, 1 Core Battalion, 2 Grand Strategies, 2 Battle Tactics for matched play, Seraphon Twists and Ruses for open play, and Path to Glory content for Seraphon in narrative play.
The Incandescent Sphere
The Incandescent Sphere has begun to turn, but it's badly damaged. The Seraphon must find the missing parts to unlock the device’s secrets.
This article provides readers with a Campaign Arc for 1 Player, allowing them to take charge of their Seraphon army as they seek out and hunt down 5 missing relic fragments.
Paint Splatter: Seraphon
Enjoy two stellar painting guides for the celestial Seraphon. You'll find guides for painting skink warriors to both Battle Ready and Parade Ready standards using both the Classic and Contrast methods.
KILL TEAM
Operation Briefing
Special Operative Elliot Hamer talks about Veteran Guardsmen, sneaky Ork Kommandos, and how they operate on the battlefield.
Warpcoven Kill Teams
An introduction to the sinister Sorcerers who would see the galaxy burn - but not before they learn its secrets.
Operatives of Change
A colossal 16-page treasure trove of arcane knowledge (and rules) enabling you to build your very own Thousand Sons Warpcoven Kill Team. All is dust!
THE HORUS HERESY
Armour Through the Ages
Take an in-depth look at power armour designs throughout the Great Crusade and the Horus Heresy, covering everything from Mk I through Mk VI.
WARHAMMER UNDERWORLDS
Glory Points
Does your personality dictate how you like to play? Do you revel in the slaughter? Or are you cold and calculating? This article includes a 'preference map' that asks readers questions and, depending on their answers, leads them to their ideal warband for games of Warhammer Underworlds.
THE MIDDLE-EARTH™ STRATEGY BATTLE GAME
Lord of the Nazgûl™
The Witch-king of Angmar descends from storm-wracked skies in this issue’s tactica article.
’EAVY METAL
Brush Tips
The ’Eavy Metal team talk about painting Bladeguard Veterans for the First Founding Loyalist Chapters (and the Black Templars).
BLACK LIBRARY
Fated Fiction: Shattered World
A Warhammer Horror tale from the twisted mind of Jake Ozga. Each issue contains one of four different endings, so you might want to borrow your friends' copies to find out what you're missing.
ARMIES ON PARADE
Armies on Parade: The Iron Knights
Armies and Battlefields Painter Andy Barlow shows off his Armies on Parade entry for this year’s competition.
CARD INSERT
Each physical copy of Issue 469 includes the following:
- A double-sided cardboard insert provides two different atmospheric pieces of art to stand in as backdrops. Use them to improve your miniature photography!Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !SKYFOX Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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